513 lines
20 KiB
Markdown
513 lines
20 KiB
Markdown
# 《报恩榴莲》UI界面设计描述与AI绘图提示词
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> 风格定位:清新水果主题 · 暖色调 · 竖屏适配 · 轻松欢乐
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> 屏幕比例:9:16(微信小游戏竖屏,建议分辨率 720x1280)
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---
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## 一、整体视觉风格规范
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### 1.1 色彩体系
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| 用途 | 主色 | 辅助色 | 强调色 |
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|------|------|--------|--------|
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| 背景 | `#FFF8E7` 奶油白 | `#FFE4B5` 浅橙 | - |
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| 按钮 | `#FF6B6B` 珊瑚红 | `#FFA07A` 浅鲑鱼 | `#FF4757` 深红(hover) |
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| 文字 | `#2D3436` 深灰 | `#636E72` 中灰 | `#FFFFFF` 白(反白) |
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| 进度条 | `#00B894` 薄荷绿 | `#55EFC4` 浅绿 | `#FDCB6E` 金黄(满) |
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| 边框/分割线 | `#DFE6E9` 浅灰 | - | - |
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| 金色传说 | `#FFD700` 纯金 | `#FFA500` 橙金 | `#FFFACD` 柠檬金(高光) |
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### 1.2 字体规范
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- **标题字体**:圆润无衬线体(如「圆体」「幼圆」),加粗
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- **正文字体**:清晰易读的无衬线体(如「思源黑体」「苹方」)
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- **数字字体**:等宽或半等宽,确保分数对齐
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- **字号参考**(720x1280基准):
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- 大标题:48-56px
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- 副标题:32-36px
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- 正文:24-28px
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- 小字/说明:18-20px
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- 按钮文字:28-32px
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### 1.3 圆角规范
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- 按钮圆角:16px(大按钮)/ 12px(小按钮)
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- 卡片/面板圆角:20px
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- 图标容器圆角:50%(圆形)
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### 1.4 阴影规范
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- 轻阴影(卡片):`0 2px 8px rgba(0,0,0,0.08)`
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- 中阴影(按钮):`0 4px 12px rgba(255,107,107,0.3)`
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- 重阴影(弹窗):`0 8px 24px rgba(0,0,0,0.15)`
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---
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## 二、主界面设计
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### 2.1 布局结构
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```
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┌──────────────────────────────┐
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│ [⚙设置] 报恩榴莲 [📖图鉴] │ ← 顶部栏 (高度80px)
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├──────────────────────────────┤
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│ │
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│ ╭────────────────╮ │
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│ │ │ │
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│ │ Boss群像展示 │ │ ← 中央区域 (400x400px)
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│ │ (动态呼吸动画) │ │ 当前关卡Boss大图
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│ │ │ │
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│ ╰────────────────╯ │
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│ │
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│ 第 X 关 │ ← 关卡提示 (居中,32px)
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│ │
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│ ┌────────────────────┐ │
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│ │ ▶ 开始游戏 │ │ ← 主按钮 (宽280px, 高80px)
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│ └────────────────────┘ │ 珊瑚红渐变背景
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│ │
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│ [🍋道具1] [🍎道具2] [💣道具3] │ ← 快捷道具栏 (底部)
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│ │
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│ 关卡: 1/20 💰金币: 1280 │ ← 状态栏 (底部固定)
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└──────────────────────────────┘
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```
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### 2.2 元素详细说明
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#### 顶部栏
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- **背景**:半透明白色 `rgba(255,255,255,0.9)`,底部1px浅灰分割线
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- **左侧设置按钮**:齿轮图标 ⚙,圆形,直径48px,点击弹出设置面板
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- **中间标题**:「报恩榴莲」四个字,使用手写风格字体,金黄色 `#FFD700`,带轻微外发光
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- **右侧图鉴按钮**:书本图标 📖,圆形,直径48px
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#### Boss群像展示区
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- **容器**:圆角矩形,20px圆角,白色背景,轻阴影
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- **Boss形象**:Q版卡通动物,占据80%区域,带轻微上下浮动动画(呼吸感)
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- **装饰**:周围点缀小水果图案(西瓜片、葡萄等),缓慢旋转
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- **背景**:淡橙色径向渐变,从中心向外淡化
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#### 主按钮「开始游戏」
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- **形状**:圆角矩形,16px圆角
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- **背景**:线性渐变 `linear-gradient(135deg, #FF6B6B 0%, #FFA07A 100%)`
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- **文字**:白色,32px,加粗,「▶」三角符号 + 「开始第X关」
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- **阴影**:`0 4px 12px rgba(255,107,107,0.3)`
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- **交互**:
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- Hover:背景变深 `#FF4757`,阴影加深
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- Click:缩小至95%后弹回(缩放动画)
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#### 快捷道具栏
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- **布局**:三个圆形按钮横向排列,间距16px
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- **按钮样式**:直径56px圆形,白色背景,浅灰边框,内部放置道具图标
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- **图标**:
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- 道具1:🍋 黄色柠檬(缩小灯)
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- 道具2:🍎 红色苹果(万能果)
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- 道具3:💣 炸弹图标(清除道具)
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- **数量角标**:右上角小红圈显示剩余数量
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#### 底部状态栏
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- **背景**:半透明白色 `rgba(255,255,255,0.8)`
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- **文字**:深灰色 `#2D3436`,20px
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- **金币图标**:💰 金色硬币emoji或自定义金币图标
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---
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### 2.3 AI绘图提示词(主界面背景)
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```
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Mobile game main menu background, vertical 9:16 ratio,
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fresh fruit theme, warm color palette, cream white background (#FFF8E7),
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soft pastel orange accents, minimalist design,
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scattered small fruit illustrations (watermelon slices, grapes, lemons)
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floating around edges, clean and uncluttered center area for UI elements,
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cheerful and inviting atmosphere, high quality, flat design style,
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suitable for casual puzzle game, no text, no UI buttons
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```
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### 2.4 AI绘图提示词(Boss形象示例 - 小馋猫)
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```
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Cute cartoon orange cat character, Q-style chibi design,
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big round eyes with sparkles, open mouth showing excitement,
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wearing a small white bib napkin, sitting pose,
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simple clean lines, soft shading, warm orange fur color,
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friendly and hungry expression, isolated on transparent background,
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mobile game asset style, high resolution, suitable for 200x200px display
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```
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---
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## 三、游戏界面设计
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### 3.1 布局结构
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```
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┌──────────────────────────────┐
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│ [⏸暂停] Boss头像 Boss名称 │ ← 顶部信息栏 (高度100px)
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│ ┌────────────────────────┐ │
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│ │████████████░░░░ 65% │ │ ← 饱食度进度条
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│ └────────────────────────┘ │
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│ Boss对话气泡:"还想吃苹果!" │ ← 对话区
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├──────────────────────────────┤
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│ │
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│ ┌────────────────────────┐ │
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│ │ │ │
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│ │ 游 戏 区 域 │ │ ← 物理容器 (核心区域)
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│ │ (水果堆叠区) │ │ 宽度随关卡变化
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│ │ │ │
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│ │ - - - 警戒线 - - - - │ │ ← 红色虚线警告线
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│ │ │ │
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│ └────────────────────────┘ │
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│ │
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│ [道具栏] 下一个: [🍋Lv2] │ ← 底部操作栏 (高度120px)
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└──────────────────────────────┘
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```
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### 3.2 元素详细说明
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#### 顶部信息栏
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- **暂停按钮**:左上角,双竖线图标 ⏸,圆形,直径44px,半透明白色背景
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- **Boss头像**:圆形头像框,直径56px,带金色边框(2px),内部为当前Boss Q版头像
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- **Boss名称**:头像右侧,深灰色文字,24px,加粗
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- **饱食度进度条**:
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- 容器:圆角矩形,12px圆角,高度24px,浅灰背景 `#DFE6E9`
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- 填充:薄荷绿 `#00B894` 渐变到浅绿 `#55EFC4`,圆角跟随容器
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- 百分比文字:进度条右侧,20px,深灰色
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- 动画:填充时有弹性缓动效果(backOut)
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- **对话气泡**:
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- 形状:圆角矩形对话框,16px圆角,白色背景,浅灰边框
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- 尾巴:指向Boss头像的小三角
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- 文字:20px,深灰色,自动换行
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- 出现动画:从Boss位置弹跳出现,2秒后淡出
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#### 游戏区域容器
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- **背景**:浅米色 `#FAF9F6`,带细微网格纹理(可选)
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- **边界**:左右两侧和底部有2px浅灰实线边框
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- **警戒线**:
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- 位置:距顶部约80px处
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- 样式:红色虚线 `#FF6B6B`,2px宽,虚线段8px+间隔4px
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- 标签:左侧小字「警戒线」,红色,14px
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#### 底部操作栏
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- **背景**:半透明白色 `rgba(255,255,255,0.9)`,顶部1px浅灰分割线
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- **道具栏**:左侧,三个小圆形按钮(直径44px),样式同主界面但更小
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- **下一个水果预览**:
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- 标签文字:「下一个:」,18px,中灰色
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- 预览水果:圆形容器,直径48px,白色背景,浅灰边框,内部显示水果图标
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- 等级标注:水果右下角小角标,如「Lv2」,12px,白色文字,深色半透明背景
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---
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### 3.3 AI绘图提示词(游戏界面背景)
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```
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Casual mobile game play screen background, vertical layout,
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light beige game container area (#FAF9F6) with subtle grid texture,
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clean white top info bar and bottom control bar,
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red dashed warning line near top of game area,
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minimalist design, fresh fruit theme accents,
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warm and inviting color scheme, no UI elements drawn,
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just the background template, high quality, flat design
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```
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### 3.4 AI绘图提示词(Boss头像框)
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```
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Circular avatar frame for game boss character, gold colored border (#FFD700),
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2px width, inner diameter 56px, white background inside,
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subtle shadow effect, clean and elegant design,
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suitable for Q-style cartoon animal portraits,
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isolated on transparent background, mobile game UI asset
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```
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---
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## 四、结算界面设计(弹窗)
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### 4.1 布局结构
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```
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┌─────────────────────────┐
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│ ✨ 通关成功! ✨ │ ← 标题 (金色大字)
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│ │
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│ [Boss满足表情大图] │ ← Boss庆祝图 (160x160px)
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│ ⭐⭐⭐ │ ← 星级评价
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│ │
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│ 得分:12,580 │ ← 数据统计
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│ 最高连击:5连 │
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│ 用时:1分32秒 │
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│ │
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│ ┌──────────────────┐ │
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│ │ 📺 看视频双倍得分 │ │ ← 激励视频按钮
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│ └──────────────────┘ │
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│ │
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│ [下一关 ▶] [返回主页] │ ← 操作按钮
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└─────────────────────────┘
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```
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### 4.2 元素详细说明
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#### 弹窗容器
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- **形状**:圆角矩形,24px圆角
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- **背景**:纯白色 `#FFFFFF`
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- **阴影**:`0 8px 24px rgba(0,0,0,0.15)`
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- **尺寸**:宽560px,自适应高度(约600-700px)
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- **出现动画**:从中心缩放弹出(scale 0→1,elastic easing)
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#### 标题「通关成功!」
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- **文字**:金黄色 `#FFD700`,40px,加粗
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- **装饰**:两侧各一个星星✨ emoji 或图标
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- **位置**:顶部居中,距上边距24px
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#### Boss庆祝图
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- **尺寸**:160x160px圆形
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- **内容**:Boss做出满足表情(星星眼、双手捂嘴、跳起等)
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- **装饰**:周围环绕小星星/爱心粒子特效
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- **动画**:轻微上下浮动
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#### 星级评价
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- **样式**:三颗星星 ⭐,金色填充(根据表现决定点亮几颗)
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- **尺寸**:每颗星32px
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- **位置**:Boss图下方,居中
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#### 数据统计
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- **布局**:左对齐,三行
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- **文字**:深灰色 `#2D3436`,22px
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- **数值**:加粗,金黄色 `#FFD700`
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- **间距**:每行间隔8px
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#### 「看视频双倍得分」按钮
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- **形状**:圆角矩形,12px圆角
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- **背景**:线性渐变 `linear-gradient(135deg, #FFD700 0%, #FFA500 100%)`
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- **图标**:左侧电视/播放图标 📺,白色
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- **文字**:白色,24px,加粗
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- **尺寸**:宽480px,高56px
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- **阴影**:`0 4px 12px rgba(255,215,0,0.3)`
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#### 底部操作按钮
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- **「下一关」按钮**:
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- 背景:珊瑚红 `#FF6B6B`,圆角12px
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- 文字:白色,24px,「▶ 下一关」
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- 尺寸:宽200px,高48px
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- **「返回主页」按钮**:
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- 背景:浅灰 `#DFE6E9`,圆角12px
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- 文字:深灰 `#636E72`,22px
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- 尺寸:宽160px,高48px
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- **布局**:两个按钮横向排列,间距16px,居中
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---
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### 4.3 AI绘图提示词(结算弹窗背景)
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```
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Game result popup panel background, rounded rectangle with 24px corners,
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pure white background (#FFFFFF), soft drop shadow,
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clean and spacious layout with ample padding,
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space for boss celebration image at top,
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stats section in middle, action buttons at bottom,
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minimalist mobile game UI design, no actual content drawn,
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just the panel template, high quality, flat design style
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```
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### 4.4 AI绘图提示词(Boss庆祝表情 - 通用)
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```
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Happy cartoon animal boss celebrating victory, Q-style chibi design,
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star-shaped sparkling eyes, big satisfied smile, hands covering mouth
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in surprise and joy, jumping pose with motion lines,
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surrounded by small golden stars and heart particles,
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warm cheerful atmosphere, isolated on transparent background,
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mobile game asset, 160x160px, high resolution
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```
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---
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## 五、道具按钮设计
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### 5.1 四种道具图标描述
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#### 后悔药(撤回操作)
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- **图标**:逆时针旋转的箭头 ↩️,包裹在药丸形状内
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- **颜色**:蓝色系 `#74B9FF`
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- **含义**:时间倒流/撤销
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#### 缩小灯(临时缩小水果)
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- **图标**:魔法棒/手电筒,发出缩小光束
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- **颜色**:紫色系 `#A29BFE`
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- **含义**:缩小/压缩
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#### 万能果(任意合成)
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- **图标**:彩虹色水果,带问号或星号标记
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- **颜色**:彩虹渐变
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- **含义**:万能/百搭
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#### 炸弹(清除最低等级水果)
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- **图标**:经典黑色圆形炸弹,带引信
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- **颜色**:黑色 `#2D3436` + 红色引信 `#FF6B6B`
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- **含义**:消除/爆破
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### 5.2 AI绘图提示词(道具图标集合)
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```
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Set of 4 circular game item icons, 64px each, flat design style:
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1. Undo potion: blue pill-shaped container with counterclockwise arrow icon,
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light blue color (#74B9FF), white arrow
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2. Shrink ray: purple magic wand emitting shrinking beam,
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lavender color (#A29BFE), simple geometric design
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3. Wild fruit: rainbow-colored round fruit with question mark overlay,
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multicolor gradient, playful style
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4. Bomb: classic black round bomb with red fuse,
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dark gray (#2D3436) body, red (#FF6B6B) fuse, cartoon style
|
||
|
||
All icons on transparent backgrounds, consistent visual style,
|
||
suitable for mobile game UI, high contrast, easily recognizable
|
||
```
|
||
|
||
---
|
||
|
||
## 六、图鉴界面设计
|
||
|
||
### 6.1 布局结构
|
||
|
||
```
|
||
┌──────────────────────────────┐
|
||
│ ← 返回 水果图鉴 │ ← 顶部导航栏
|
||
├──────────────────────────────┤
|
||
│ │
|
||
│ ┌──────┐ ┌──────┐ ┌──────┐ │
|
||
│ │果切丁│ │西瓜片│ │紫葡萄│ │ ← 3列网格
|
||
│ │ Lv1 │ │ Lv2 │ │ Lv3 │ │
|
||
│ └──────┘ └──────┘ └──────┘ │
|
||
│ ┌──────┐ ┌──────┐ ┌──────┐ │
|
||
│ │黄柠檬│ │红苹果│ │甜橙 │ │
|
||
│ │ Lv4 │ │ Lv5 │ │ Lv6 │ │
|
||
│ └──────┘ └──────┘ └──────┘ │
|
||
│ ┌──────┐ ┌──────┐ ┌──────┐ │
|
||
│ │粉桃子│ │金菠萝│ │🔒??? │ │ ← 未解锁显示锁
|
||
│ │ Lv7 │ │ Lv8 │ │ Lv9 │ │
|
||
│ └──────┘ └──────┘ └──────┘ │
|
||
│ │
|
||
│ 已解锁:7/9 │ ← 底部统计
|
||
└──────────────────────────────┘
|
||
```
|
||
|
||
### 6.2 元素详细说明
|
||
|
||
#### 水果卡片
|
||
- **形状**:圆角正方形,16px圆角
|
||
- **尺寸**:160x160px(含间距)
|
||
- **背景**:白色,轻阴影
|
||
- **已解锁状态**:
|
||
- 水果大图:居中,约占70%面积
|
||
- 名称:下方,20px,深灰色
|
||
- 等级标签:右下角小徽章,如「Lv1」,14px,白色文字,彩色背景
|
||
- **未解锁状态**:
|
||
- 剪影:灰色水果轮廓,50%透明度
|
||
- 锁图标:居中叠加,金色 🔒
|
||
- 名称和等级:浅灰色,表示不可见详情
|
||
|
||
#### 点击详情弹窗
|
||
- 显示水果完整信息:名称、等级、合成得分、趣味描述
|
||
- 例如:「报恩榴莲 - Lv9 - 传说中的感恩之果,合成时散发金色光芒」
|
||
|
||
---
|
||
|
||
### 6.3 AI绘图提示词(水果图鉴卡片背景)
|
||
|
||
```
|
||
Fruit collection card template, square 160x160px,
|
||
rounded corners 16px, white background with soft shadow,
|
||
center area reserved for fruit illustration,
|
||
bottom area for text label and level badge,
|
||
clean minimalist design, suitable for grid layout,
|
||
no actual fruit drawn, just the card frame template,
|
||
mobile game UI asset
|
||
```
|
||
|
||
### 6.4 AI绘图提示词(未解锁剪影示例)
|
||
|
||
```
|
||
Silhouette of a durian fruit, gray color (#B2BEC3),
|
||
50% opacity, simple outline showing spiky exterior shape,
|
||
centered in square frame, with golden lock icon overlay,
|
||
mysterious and locked appearance, mobile game collectible item,
|
||
transparent background
|
||
```
|
||
|
||
---
|
||
|
||
## 七、金色传说特效UI层
|
||
|
||
### 7.1 全屏暗化遮罩
|
||
- **颜色**:纯黑 `#000000`
|
||
- **透明度**:80% (`rgba(0,0,0,0.8)`)
|
||
- **出现方式**:0.3秒内从四周向中心渐变覆盖
|
||
- **z-index**:最高层,覆盖所有UI
|
||
|
||
### 7.2 金色光柱
|
||
- **形状**:垂直长方形,宽60px,高贯穿屏幕
|
||
- **颜色**:金色渐变 `linear-gradient(to top, #FFD700 0%, #FFA500 50%, #FFD700 100%)`
|
||
- **发光效果**:外层模糊光晕,半径20px,金色半透明
|
||
- **动画**:从底部向上延伸,0.5秒完成
|
||
|
||
### 7.3 金色粒子
|
||
- **形态**:小圆点或小星星
|
||
- **颜色**:金黄色 `#FFD700`
|
||
- **运动**:从中心螺旋上升,逐渐扩散
|
||
- **数量**:30-50个
|
||
- **生命周期**:1.5秒
|
||
|
||
### 7.4 AI绘图提示词(金色光柱素材)
|
||
|
||
```
|
||
Vertical golden light beam, rectangular shape 60px wide,
|
||
full screen height, gradient from bright gold (#FFD700) at edges
|
||
to orange-gold (#FFA500) at center,
|
||
outer glow effect with 20px blur radius,
|
||
ethereal and majestic appearance,
|
||
transparent background except the beam itself,
|
||
suitable for overlay in mobile game special effect,
|
||
high contrast, dramatic lighting
|
||
```
|
||
|
||
---
|
||
|
||
## 八、设计规范总结
|
||
|
||
### 8.1 一致性原则
|
||
|
||
1. **圆角统一**:所有可点击元素使用12-16px圆角,卡片使用20-24px
|
||
2. **阴影层级**:轻阴影用于卡片,中阴影用于按钮,重阴影用于弹窗
|
||
3. **色彩呼应**:金黄色 `#FFD700` 仅用于「报恩榴莲」相关和高亮强调
|
||
4. **动画时长**:常规交互动画0.15-0.3秒,特效动画0.5-2秒
|
||
|
||
### 8.2 无障碍考虑
|
||
|
||
- 文字与背景对比度至少 4.5:1
|
||
- 按钮最小点击区域 44x44px
|
||
- 重要信息不只依赖颜色区分(如进度条同时显示百分比文字)
|
||
|
||
### 8.3 性能优化
|
||
|
||
- 所有图片使用 PNG8 或 WebP 格式
|
||
- 单张UI切片不超过 200KB
|
||
- 粒子特效使用 GPU 加速(Cocos Creator ParticleSystem2D)
|
||
- 避免过多实时阴影,优先使用预渲染阴影贴图
|
||
|
||
---
|
||
|
||
## 九、AI绘图工具推荐
|
||
|
||
| 工具 | 特点 | 网址 |
|
||
|------|------|------|
|
||
| Midjourney | 高质量插画生成,适合角色和场景 | https://midjourney.com |
|
||
| DALL-E 3 | 理解复杂提示词好,适合UI元素 | https://openai.com/dall-e-3 |
|
||
| Stable Diffusion | 开源可控,适合批量生成 | https://stability.ai |
|
||
| Leonardo.AI | 游戏资产专用模型多 | https://leonardo.ai |
|
||
| Uizard | AI生成UI界面原型 | https://uizard.io |
|
||
|
||
**使用建议**:先生成基础素材(水果、Boss形象),再用 Figma/Sketch 组装成完整UI界面。
|