gratitude.durian.xpcool.com/js/npc/enemy.js
2026-08-14 18:01:45 +08:00

72 lines
1.6 KiB
JavaScript

import Animation from '../base/animation';
import { SCREEN_WIDTH, SCREEN_HEIGHT } from '../render';
const ENEMY_IMG_SRC = 'images/enemy.png';
const ENEMY_WIDTH = 60;
const ENEMY_HEIGHT = 60;
const EXPLO_IMG_PREFIX = 'images/explosion';
export default class Enemy extends Animation {
speed = Math.random() * 6 + 3; // 飞行速度
constructor() {
super(ENEMY_IMG_SRC, ENEMY_WIDTH, ENEMY_HEIGHT);
}
init() {
this.x = this.getRandomX();
this.y = -this.height;
this.isActive = true;
this.visible = true;
// 设置爆炸动画
this.initExplosionAnimation();
}
// 生成随机 X 坐标
getRandomX() {
return Math.floor(Math.random() * (SCREEN_WIDTH - ENEMY_WIDTH));
}
// 预定义爆炸的帧动画
initExplosionAnimation() {
const EXPLO_FRAME_COUNT = 19;
const frames = Array.from(
{ length: EXPLO_FRAME_COUNT },
(_, i) => `${EXPLO_IMG_PREFIX}${i + 1}.png`
);
this.initFrames(frames);
}
// 每一帧更新敌人位置
update() {
if (GameGlobal.databus.isGameOver) {
return;
}
this.y += this.speed;
// 对象回收
if (this.y > SCREEN_HEIGHT + this.height) {
this.remove();
}
}
destroy() {
this.isActive = false;
// 播放销毁动画后移除
this.playAnimation();
GameGlobal.musicManager.playExplosion(); // 播放爆炸音效
wx.vibrateShort({
type: 'light'
}); // 轻微震动
this.on('stopAnimation', () => this.remove.bind(this));
}
remove() {
this.isActive = false;
this.visible = false;
GameGlobal.databus.removeEnemy(this);
}
}